Back in 2010, Brandon Guerrie at Venture Beat wrote a guide to writing walkthroughs to videogames (are they really still called that?). Not being a gamer, I can’t quite fathom the point of being told how to handle challenges instead of figuring them out yourself -isn’t that the point, though? Or am I missing a major component of this genre of games?- but Guerrie gives some find pointers on the art of guiding guiders. Things like “take your time” and “spell check”, which you would consider trivial but really aren’t.
His thoughts on the relevance of guides:
Are guides still needed?
This is a very true statement. I feel modern titles today are much more lenient and straight-forward. Games like Bioshock and Modern Warfare 2 have that destination pointer — in most case scenarios, you know where to go. Harder difficulty settings and online gaming is, for me, more about the actual player learning and gaining skills to improve. But in a sense, I still believe games with puzzles (God of War) and tough bosses (Final Fantasy 13) still needs the shining light with a writer to reach out and help someone. It all depends on the game, I suppose.